There’s no better way to build your MTG Arena collection than with free cards, and statistically you only get a mythic about every 30 booster packs (not accounting for wildcards). I know many Magic the Gathering players ask, “How to get free mythics in MTG Arena?” or “What are some free MTG Arena promo codes?”. If you found this page searching for these types of mythic freebies and promo codes, and you’re seeing this before July 2nd, 2019, then act fast, as Wizards of the Coast is giving out 3 free random mythics if you redeem the promo code MYTHICMAGIC before 9AM on July 2nd, 2019.
This is part of Magic’s Core 2020 set promotion, and July 2nd is when the Core set arrives on MTG Arena. The prerelease events for paper Magic are scheduled for July 6-7, 2019 with the paper Magic M20 being officially released on July 12th, 2019. If you haven’t seen the set yet, you can check out the full Magic Core Set 2020 spoilers at scryfall.
My 3 Free MTG Arena Mythic Rares
Other MTG Arena Promo Codes
In case you missed the email, or have just started playing, here are some other MTG Arena (MTGA) promo codes that I believe are still active, as of the time of this writing.
Free Arena Booster Pack Codes
PlayRavnica – 3 Free Ravnica booster packs PlayAllegiance – 3 Free Ravnica Allegiance booster packs PlayWarSpark – 3 Free War of the Spark booster packs OneBillion – 1 Free War of the Spark booster pack PLAYM20 – 3 Free Core Set 2020 booster packs
Free Card Style MTG Arena Codes
OVERTHEMOON – Free Arlinn, Voice of the Pack stained glass card style INNERDEMON – Free Ob Nixilis, the Hate-Twisted stained glass card style SHIELDSUP – Free Teyo, the Shiledmage stained glass card style WRITTENINSTONE – Free Nahiri, Storm of Stone stained glass card style ENLIGHTENME – Free Narset, Parter of Veils stained glass card style STARTERSTYLES – Free card sleeve and and six card styles
Mastery System MTG Arena Codes
LevelUp – 2 Free Mastery System levels BroughtBack – 2 Free Mastery System levels (2000 XP)
You’re building your MTG Arena collection, you’ve opened some packs and you’ve earned some wildcards. Wildcards are a great way to craft the specific cards you need to complete a sweet constructed deck, which you will use to ceremoniously send damage directly to your opponent’s face. As is often the case, after burning through your wildcards, you realize that your unbeatable deck has a 20% win rate against RDW. Potentially, you discover that most of the cards you crafted are of little use outside the “secret tech” deck you cooked up while feverishly studying spoilers. If your creation fails to mill, discard, land destroy, etc. your opponent into submission, your stuck with those cards. To get the most out of crafting your wildcards in MTG Arena, I urge you to consider the versatility of a card and where it is in the rotation cycle. Below is the expected MTG Arena standard rotation schedule:
Rivals of Ixalan
Core Set 2019
Guilds of Ravnica
War of the Spark
Core Set 2019
Wildcards for Land?
A wise Magic player once told me, “You can have all the best spells, but lose every time if you don’t have the right mana base”. This advice was given to me in reference the introduction of check lands in Magic 2010 and why I should be trading for playsets of them. This turned out to be sound advice, not only because they are great for mana fixing, but because they’ve been reprinted so many times since then. Check Lands have been in standard about as much as they’ve been out of standard since 2009. As you can see from my collection, I feel like their essential elements of constructing any multi-colored deck. As a result, they are highly versatile, and won’t just fit in handful of decks, which is the case with many one-dimensional rares you could choose to craft with your wildcards.
While I love check lands, and their propensity to be reprinted, one can’t overlook that shock lands aren’t set to rotate out of standard until fall of 2020. By that time the Standard+/ MTGA Eternal format should be off the ground, ensuring that these cards will also have a reasonable lifespan in your collection. One important detail to remember concerning shock lands is that, while they are not a basic land, they have the basic land types. So if a card states that you can “Search your library for a Forest”, then Breeding Pool, Overgrown Tomb, Temple Garden and Stomping Ground are all valid choices. This will be particularly meaningful if the fetch lands ever make their way onto MTG Arena, as shown below, you could sac a Misty Rainforest and fetch up an Overgrown Tomb.
To me, any of these dual-colored lands is a wise choice for your wildcards, but you’ll likely get more standard playtime out of shock lands, unless check lands are reprinted in Core set 2020, which we should know before long.
Top 3 Cards to Craft with Wildcards from Each Rarity
After grabbing the lands you’ll need, below are some cards I consider great wildcard redemptions. For me, these are cards that either can easily have a deck built around them, or can easily be used to support a number of decks. In most cases these are spells that your opponent must deal with, or spells that deal with one of these aforementioned game-changing spells. As we approach the fall, it’s hard to recommend anything that rotates out of standard in 2019, if you’re primarily interested in playing standard. On the other hand, if you’re optimistic about the Standard+ format, I’ll include a couple of “honorable mention” recommendations from Ixalan/Rivals/Dominaria/Core 2019 sets.
Mythic Wildcard Choices
I’ve had a lot of fun with Kefnet. His copy mechanic is great with card draw, burn or destroy/exile spells. At 4/5, he’s a formidable flying creature that will likely find it’s way back onto the battlefield in a few turns if he’s destroyed or exiled. Kefnet is a strong and versatile card that fits well into a number of decks, as a result, it’s a great choice for your mythic wildcard.
Hydroid Krasis is the swiss army knife of standard magic cards and well worth spending mythic wildcards to craft. Can’t decide between card draw spells, lifelink creatures, evasion and tramplers? No need to decide, drop 6 mana and you’ve got a 4/4 flyer with trample and you just gained 2 life and drew 2 cards…unless of course it gets countered 😢.
He’s a hasty 4/4 flyer or a 5/5 flyer with a built in Chandra’s Pyrohelix, what’s not to love? I had a tough time choosing between Skarrgan and Ilharg, the Raze-Boar. Ultimately, my personal experience of winning games with an empty hand and Skarrgan’s direct damage ability make it more versatile as a wildcard target, in my opinion.
If you don’t mind that these cards will rotate out of standard in the Fall of 2019, I highly recommend you craft them with your mythic wildcards. Nicol Bolas, the Ravager would be a great card even if he didn’t arguably have the best planeswalker in standard on the back. Nicol Bolas, the Arisen has 4 abilities and every one is a potential game changer. Rekindling Phoenix is simply irritating to play against. While Rekindling phoenix can be exiled, any other approach to removing it usually requires a 2 prong approach, and often an opponent is forced to lose a creature and commit to a burn/removal spell to ultimately rid the board of Rekindling Phoenix. Rekindling Phoenix is particularly useful again board wipes, like Kaya’s Wrath.
Rare Wildcard Choices
Plain and simple, this card is highly versatile. As you can imagine, Growth-Chamber Guardian’s triggered ability is most meaningful with 4 copies. War of the Spark introduced a lot of new proliferate cards as well that make this card even more formidable and a great choice for a rare wildcard.
Destroy any permanent for 2 mana. You can sit on this knowing you can handle most threats that enter the battlefield. Great for handling those pesky “exile a permanent” enchantments and dealing with unruly planeswalkers, like the next recommendation.
Ugin, the Ineffable
Ugin is great for creating a chump blocker that effectively results in a card draw. Opponents may even shy away from attacking to prevent the card draw. If an opponent’s permanent is problematic enough, Ugin can deal with that too, but I rarely use this ability until I’ve controlled the board and protected Ugin to a high likelihood of staying on the board.
Admittedly, there are certainly rares more frequently played in standard, but these are 2 I feel like are worth rare wildcard investments. Hostage Taker completely changed my winning percentage with Grixis Control. Sword-Point Diplomacy, in my opinion has a great deal of potential and is one of the most underrated rares in Ixalan.
Common & Uncommon Wildcard Choices
If you’re like me, you may have opened most of the commons/uncommons for the available sets on Magic Arena already, and/or are sitting on a pile of wildcards and can pretty much craft anything you need ad hoc, even if it’s for jank that you discover will never work after 3 matches. I’ll highlight a few cards to ensure you have in your collection.
There are lots of great uncommons, but these are just a few examples of cards I needed directly after their release, and, instead of waiting to get them in draft or open them, I just crafted them with my uncommon wildcards.
Most of these cards find their way into the majority of decks with their respective colors, so you’ll get a lot of mileage out of these. Particularly if you’re just getting started, these are some versatile cards to have. I included evolving wilds, as it is great for thinning decks, and I’m a sucker for landfall mechanics. If you don’t think you’ll need Evolving Wilds (you play RDW and never want lands coming into play tapped, for instance), you can save the common wildcard for something else you might play more often, like Savage Smash, Notion Rain, Titanic Growth or Defiant Strike.
Share your thoughts in the comments below. What would you recommend crafting with MTG Arena wildcards?
As you get started, MTG Arena showers you with some coins and incentives for accomplishing some not-so-noteworthy accomplishments. It’s easy to take this windfall and squander it on booster packs in the store. I’ll urge you, as a first step to building your collection, do not do this. Packs are a dead-end investment, if you’re serious about building a collection on a budget. Horde coins and gems like a greedy dragon in the Misty Mountains.
Determine Your $ Budget
This might be $0, or you may have a few bucks you’re willing to pitch into the game to maximize your enjoyment (and collection building). I’ll urge you here, don’t buy gems at full price, and if you’re serious about your collection, also steer clear of the eye candy (sleeves, card styles, avatars, etc.). Assuming you have a budget, when I started playing, the intro bundle was $4.99 and they gave me 2500 gems and 5 booster packs. Currently gems, at the best price tier, are 20,000 for $99.99, or 200 gems/$1. With the intro bundle, you’re getting 500 gems/$1 and booster packs. It’s a great deal. I’ve only purchased gems otherwise when they had another special offer with reduced gem prices. At the time of this writing, I’ve spent $20 on gems and have cobbled together collection that allows me to build most competitive decks.
Setting Collection Goals
While having every card in MTG Arena would be nice, most players just want to build competitive decks. If that’s your goal, focus on building decks with which you think can win competitive constructed tournaments, I’ll discuss why later in this article. Focus on versatile & powerhouse cards when redeeming your wildcards. Don’t burn through your them building your home-brew that’s completely untested and likely to leave you stuck with some garbage rares.
Getting Started Building Your Magic Arena Collection
Now you have some coins and possibly some gems in your account. You’ve completed the tutorial and unlocked the free decks. As stated earlier, this is where many people take the wrong path and immediately invest their rewards in booster packs in the store. Build your collection by entering competitive drafts. Why? You might ask. Simple, after earning 5,000 gold, you can, instead of buying 5 booster packs (with 8 cards each), enter a competitive draft with 3 booster packs (with 15 cards each). To start, you get 5 more total cards, but more importantly, we all know there are some garbage rares, and often in a 15 card pack, there’s a playable uncommon to draft instead. I mean, which of these cards would you rather have in your collection?
On top getting more cards and being able to pick the best cards from the packs, you now get to enjoy playing the limited format and have the potential to win gems and booster packs. Earn 750 gems and you’re in another draft, collecting more cards!
Daily and Weekly Quests
To ensure you have the gold and gems you need for limited events, try to keep up with your daily/weekly quests. I usually try to trade in my 500 gold quests for 750 gold quests. Also, with a few wins each day you can quickly earn another 500+ gold from the daily rewards pool. Needless to say, winning 15 games/week to get the 3 free packs is also essential to speed up your gathering of Magic cards into your MTG Arena collection.
Low on Gold and Gems?
A real staple for me during times I’m low on gold and gems is playing competitive constructed. If you have a strong deck that you can pilot fairly well, these events are a great way to win some extra gold and potentially pick up a couple of rares. Once you’ve got all the commons and uncommons, this is basically the same as winning 2 packs, since the rares are likely the only cards you’re missing. For me, the ranked rewards for monthly prizes are too low to invest a great deal of time playing ranked constructed. I’ll usually play to gold-level to get the booster packs, but the leap from gold to platinum, even with a reasonable win-rate, isn’t worth the time investment to get 1 extra pack.
What About the MTG Arena Vault?
If you’re not familiar with the Vault, MTG Arena has a completely nerfed system for duplicate cards, after you’ve collected a full playset of that card for that set (4x). Each additional card contributes toward opening the vault, but commons and uncommons mean so little that, if you’re not buying and ripping packs on the regular, you likely won’t see the benefits of the Vault adding cards to your MTG Arena collection more than every few months. I actually prefer the 5th card draft trade-in where they reward you gems for drafting the 5th rare/mythic card, which is also the policy if you happen to own playsets of the entire set.